Taxes
There are four types of taxes in the game: work tax, import tax, VAT (value added tax) and taxation of occupied regions. All the taxes go directly to the country's account. The taxes are expressed in the market, in the job market and in production (work as manager).
Work Tax - Combination
of income tax & production tax. While working for money, a certain amount of money will be taken from your salary as work tax according to its value. Also, while working as manager, a certain amount of money will be taken for each company you work in according to the tax value & the average salary.
Note: the work tax value is only 1 parameter while working as manager. The amount of money that will be taken from each work as manager is a calculation between the tax value & the average salary. For example: if the average salary is 10 cc and the tax value is 10%, every work as manager will cost 1 cc.
Examples:
Note: the work tax value is only 1 parameter while working as manager. The amount of money that will be taken from each work as manager is a calculation between the tax value & the average salary. For example: if the average salary is 10 cc and the tax value is 10%, every work as manager will cost 1 cc.
Examples:
- A citizen works for 20 cc while the work tax value is 10%.
The citizen will get only 18 cc, because 2 cc (10% of 20) will be gone as work tax. - A citizen decided to work in 5 of his companies, while the average salary is 20 cc & the work tax value is 5%. For each company the citizen works in, he will pay 1 cc (5% of 20) as work tax.
VAT (Value Added Tax) - Tax that you paid when selling products in the market.
While a citizen buys weapons, not all the sum of the purchase goes to the seller. Certain amount of money will go to the country's account as vat according to its value.
Example:
While a citizen buys weapons, not all the sum of the purchase goes to the seller. Certain amount of money will go to the country's account as vat according to its value.
Example:
- Citizen A’ sells Q7 weapons in his citizenship country in a price of 10 cc each while the vat value is 5%. Another citizen bought 10 unit of Q7 weapon from citizen A'. The purchase cost was 100 cc (10*10=100). From those 100 cc only 95 cc will go to the seller (5%*100 = tax), and the other 5 cc will go to the country's account as tax.
Import Tax - Tax that paid for selling in a foreign market.
While selling a product in a foreign market, we have to pay two taxes: import tax & vat.
Remember: every market license costs 20 gold.
Example:
While selling a product in a foreign market, we have to pay two taxes: import tax & vat.
Remember: every market license costs 20 gold.
Example:
- An Israeli citizen wants to sell weapons in Albania. The import tax in Albania is 5% and the vat is also 5%. The Israeli citizen wants to sell q7 weapons in a price of 10 cc/unit. That means that he will have to pay 10% (5% import tax + 5% vat) as taxes, which means that 1 cc (10% of 10 cc) will go as taxes for each unit sold. (The player will earn only 9 cc while selling in Albania).
Taxation of occupied regions - When a county is under full or partial occupation, a certain percent from its incomes goes directly to the occupying country's treasury. The incomes are divided between the occupying countries and the occupied one. It depends on the number of regions each country holds.
The Formula:
PCI = Partial Country Income
TCI = Total Country Income
TC = Tax Collected
BI = Base Income (20% for the country collecting the tax)
OR = The number of original regions of the country
CR = The number of original regions currently under control
PCI = TC * ( CR/OR*80% + BI )
TCI = PCI (Home Country) + PCI (Occupied Countries)
The Formula:
PCI = Partial Country Income
TCI = Total Country Income
TC = Tax Collected
BI = Base Income (20% for the country collecting the tax)
OR = The number of original regions of the country
CR = The number of original regions currently under control
PCI = TC * ( CR/OR*80% + BI )
TCI = PCI (Home Country) + PCI (Occupied Countries)